I have been thinking a lot lately about quantum mechanics and how i can use animation to explain how this stuff works within my LifeOS model. The other day i ran across this video series which does just that, up to a point.
http://www.holographicuniverseworkshops.com/partone.html
It does a really good job of illustrating the basics, with good quotes and descriptions from some of the best thinkers on the subject. If you are not up to speed on quantum/holographic/field model of the Universe, especially the double slit experiment, (in the first half) check out the above video. Or dive right into my explanation.
Naturally we want to look at this from a systems viewpoint. We may think we can isolate a particle to see how it behaves, but it is always part of a larger system.
There are two things you must know to have this experiment make perfect sense. First, the wave function represents the particle’s connection to the larger holographic system. It is in holographic synchronization with that system. Secondly, that system is pure quantum information processing that uses particles as dynamic memory units(Qbits).
When a single particle is fired at the double slit, it’s internal wave function keeps it functioning as a memory unit in the larger system, in phase as if accompanied by a flood of particles. This is known as quatum entanglement. So the wave the particle is following is from it’s internal movement and not it’s trip through the slits.
When it is observed it changes from a memory to input mode, collapsing it’s connection as a bit of memory and inputs the system with the details of it’s interaction with a sensing device.
For us to understand how observation can affect a particle we just have to look at the next higher order of the system process. We are used to thinking of observation as a one way street: light bounces off something, is collected by our optical gear and projected in our brain. In the systems view we look at how observation works for an environment teeming with mobile creatures. At this level observation is part of a dynamic interactive process that involves the environment and all of our senses. We move through the environment, touching, disturbing, picking, eating, constantly observing our actions and their effect on the environment. The environment is made up of a variety of sensing devices feeding into the same system.
To observe is to interact.
Another way to state this is that particles are not only objects, but bits of memory, that contain reports on the status of their particiation in the larger process. Although a particle may seem to exist as a solid thing, it is fully involved in a process. That process is the wave action of a vibrational universe. It is inherent in the particle by way of quantum entanglement. To mess with that status reporting particle is to kick it out of the process. It can then shoot through one slit as an independent particle, reporting back to the system it’s new trajectory.
The other amazing anomaly the materialistic view of matter gives us is that particles pop in and out of existence. This flashing in and out of material existence is the fundamental oscillation of the process. That is comparing the internal with the external. It is the cycle of the Qbit checking it’s internal memory against the external. It is changing back and forth from pure information to matter, as it’s status is updated.
I’m working on some animations, but would love to hear some feedback from you folks. I know some of you are quite knowledgeable on this subject.
cheers,
jim