LifeOS: exploring the system that executes DNA

December 9, 2012

Double Slit Experiment Explained

I have been thinking a lot lately about quantum mechanics and how i can use animation to explain how this stuff works within my LifeOS model. The other day i ran across this video series which does just that, up to a point.
http://www.holographicuniverseworkshops.com/partone.html

It does a really good job of illustrating the basics, with good quotes and descriptions from some of the best thinkers on the subject. If you are not up to speed on quantum/holographic/field model of the Universe, especially the double slit experiment, (in the first half) check out the above video. Or dive right into my explanation.

Naturally we want to look at this from a systems viewpoint. We may think we can isolate a particle to see how it behaves, but it is always part of a larger system.

There are two things you must know to have this experiment make perfect sense. First, the wave function represents the particle’s connection to the larger holographic system. It is in holographic synchronization with that system. Secondly, that system is pure quantum information processing that uses particles as dynamic memory units(Qbits).

When a single particle is fired at the double slit, it’s internal wave function keeps it functioning as a memory unit in the larger system, in phase as if accompanied by  a flood of particles. This is known as quatum entanglement. So the wave the particle is following is from it’s internal movement and not it’s trip through the slits.

When it is observed it changes from a memory to input mode, collapsing it’s connection as a bit of memory and inputs the system with the details of it’s interaction with a sensing device.

For us to understand how observation can affect a particle we just have to look at the next higher order of the system process. We are used to thinking of observation as a one way street: light bounces off something, is collected by our optical gear and projected in our brain. In the systems view we look at how observation works for an environment teeming with mobile creatures. At this level observation is part of a dynamic interactive process that involves the environment and all of our senses. We move through the environment, touching, disturbing, picking, eating, constantly observing our actions and their effect on the environment. The environment is made up of a variety of sensing devices feeding into the same system.

To observe is to interact.

Another way to state this is that particles are not only objects, but bits of memory, that contain reports on the status of their particiation in the larger process. Although a particle may seem to exist as a solid thing, it is fully involved in a process. That process is the wave action of a vibrational universe. It is inherent in the particle by way of quantum entanglement. To mess with that status reporting particle is to kick it out of the process. It can then shoot through one slit as an independent particle, reporting back to the system it’s new trajectory.

The other amazing anomaly the materialistic view of matter gives us is that particles pop in and out of existence. This flashing in and out of material existence is the fundamental oscillation of the process. That is  comparing the internal with the external. It is the cycle of the Qbit checking it’s internal memory against the external. It is changing back and forth from pure information to matter, as it’s status is updated.

I’m working on some animations, but would love to hear some feedback from you folks. I know some of you are quite knowledgeable on this subject.

cheers,
jim

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May 27, 2008

Wave Function Detour

Filed under: Life OS News — Tags: , , , , , , , — insomniac @ 7:09 am

Writing a manuscript always takes some twists and turns. As the story develops it often surprises the author. I’ve come upon one of those interesting forks in the road that any journey is bound to provide. Part of the thrill of a journey is the unexpected.

It all came about because of Wikipedia and a discussion about the wavefunction page. If you’ve been following along you know that i’m painting in broad strokes here, and am not about to get bogged down in details. These folks are all about details and are trying to get this page right. The discussion ranges from whether wavefunction should be two words all the way up to the relevance of certain equations. I have no way of judging who is right or wrong, but i can surely see that the term means different things to different folks. A wavefunction is one thing to a mathematician and another to a physicist. It means something a little different in fluid dynamics. Even in physics, it means something different in classic physics from quantum mechanics.

What drew me to study the term was that it represents the information about the state of a wave system. What i’m looking for is the common ground, concepts that are common to all these views. Although factions disagree on the details of that information and whether or not it represents information only in the mind of the observer or information actually contained within the structure of the wave, they agree that the wave function describes a particular wave and its component parts.

That’s the scientific term for what i’ve been talking about here, the information present in all matter. The wave function is a static formula attempting to describe a dynamic situation. In the reading of the wavefunction discussion, i was taken by just how pivitol this concept is to the LifeOS model. The more i thought about it the more i could see that i needed to rewrite some earier installments to include the concept of wave function.

What brought me to wave function was the several paradoxes involving waves and particles, including measurment and the observer, and such. These paradoxes show problems with perception rather than some malfunction of the Universe. The theory of everything should not have these flaws in perception. Well, the LifeOS model pretty much erases these seeming pardoxes.

So, i’m backing off on the manuscript for a few days while i sort this out. Meanwhile, i’m willing to talk about it. Here is the crux…

In LifeOS, the Whole System, all matter is the memory of the Universe. It operates in much the same way as RAM memory in that the data is stored in the “state” of the recording medium, in this case a binary switch. This is how any recording device works, by changing the state of the recording medium.

Ok, in LifeOS the recording medium is matter and it remembers by altering the state of the medium. Holographic memory works like this. So in this model, holographic information is stored in matter at the quantum level, by altering the state of the medium.

In a binary computer sytem, it is the state of the binary switch that holds the data. The state of one switch tells you very little; it is only one bit. It takes eight bits to make one byte, the basic unit of data. It takes a lot of bits to make useful information.

If you could get inside the crystal structure that holds the switches in a modern computer, and tried to measure the state of one of those transistors, you would most probably cause the state of the switch to change. The charges that hold those switches in their state are so tiny that just touching them could switch their state.

That is the same problem encountered in quantum physics. When they try to measure the state of subatomic particles, the state changes. If matter is a memory medium, as this model contends, then this odd behavior of subatomic particles is just as expected.

In this holgraphic memory system, it is the state of particles that holds the information. The state of one particle doesn’t tell us much, but the combined states of all the particles within a system projects its holographic image, which equals the current reality of that system.

Cheers,
jim

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