LifeOS: exploring the system that executes DNA

January 23, 2009

Objects in the System

Object Oriented

Taking strings of binary code and calling them “objects”, is a very handy way of organizing data. In fact, the concept of objects is central to information processing. Everything is an “object”. We are talking about code here, nothing solid, but the concept of code being treated the same as a device like a printer, a camera, or a folder for that matter, is fundamental to our computer model. In the computer’s internal world, there is nothing, but code. Separating strings of code into objects, each with a location within the system, makes it all work.

It is the same technique our subconscious uses to organize data for us. Our ability to isolate objects in the environment is essential for navigation as well as for making sense out of dynamic situations. Programming objects serve a similar function, in that they allow the program to recognize the kind of object and therefore, “know” a lot about the incoming code before it arrives. Having knowledge available about objects and how they might act, greatly improves navigation and performance of tasks. Using objects greatly reduces the amount of information that has to be passed in order to determine the current state of the environment.

Nested Information

An object is a collection point for information. It identifies itself by referencing learned patterns of knowledge about classes of objects. The object collects and organizes information. Without a process that can objectify incoming data, it remains a global soup, without detail or organization.

Each object has a unique address, independent of its position within a nested hierarchy of other objects. The computer locates the object it is told to find and follows the instructions therein. Each object is made up of more objects. Each one has it’s own internal branching list of objects that guides input to the proper objects contained within. Meanwhile, any object is always able to contact any other object within the system and process that response, before it outputs to another object. What a system, huh?

Orderly Communication

Core to the whole concept is that all objects within the system communicate with each other in an orderly manner. And that every object contains the instructions for how it is to process input. The input itself may contain information that influences how it is to be processed, but the processing is done within the object itself. However, since the object is known to the system, the internal processing is done to an external “context”. This is the nature of the holographic connection between objects and the system.

In the computer model, when the program encounters an object, it is referenced by its internal environment and a context is established whereby the object and the program can interact. This is a linear, binary structure that attempts to duplicate the functionality of the holographic process. What this structure accomplishes in the computer, is carried out in biological systems by fields. Instead of reading a linear string, consciousness is presented the information instantaneously, as a field.

Expected Behavior

When we see an object, our consciousness identifies it and references the known information about it. Instantly, we have an idea of what to expect from it. Our consciousness establishes a context we will use to interact with the object. Without the ability to objectify environmental elements, life would be a blur of incoming data, just as meaningless to us as a gigahertz stream of binary code.

Objects become a way of understanding a timeslice of our environment, but the observed boundaries, and the objects themselves, change, morph and are replaced over time.

The more time, the more our object exchanges energy, matter and information with the environment, becoming a different object. While, objects are transitory, temporary and totally dependent on perception, the integrity of the code and the system that executes it remain the only consistent reality. The essence of life, the operating system, the eternal component of our existence, is not a physical “thing”, but fields of information and energy.

Robust Reality

The System is reality; objects illusion. It is not that objects don’t exist, they most certainly do, but their separateness from each other and the observer is a product of perception(imagination), at best a virtual image of reality. The code that contains dynamic content, while its structure, syntax and internal meaning have remained unchanged for millions, probably billions of years, is evidence of superior programming abilities. We see that dynamic content, that is the physical universe before us. What we don’t see, the process that reads, executes and re-writes that dynamic content, is universal, (expressed in coherent fields in all living cells), and therefore is extremely robust.

Leave a Comment »

No comments yet.

RSS feed for comments on this post. TrackBack URI

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

Blog at

%d bloggers like this: